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Showing content with the highest reputation on 03/30/20 in all areas

  1. Was going to be dungeons n drag queens next but need a bit of motivation to do dx's so in the meantime i thought i'd have a bash at finishing this one a £70 snakes n ladders with the usual mega streak but No Dond game which i found strnge for a bellfruit of this age, i thought every bfm machine was dond influenced but this is different and quite entertaining. anyways, Thanks goto if i remember Hithesix and Wizards help in the beginnings of the making of this, jackpottyforums for the linkage to the youtube vid, to the Youtuber Slasher for the video of it, all two minutes of it, now he has at least another hundred views lol. of which i obtained the reel symbols by screen shooting the reels as they stopped. Shortcuts are Start = Spacebar Transfer winnings/£5 = E Stake change = S Holds = 1,2,3 Cancel = ` Snake Charmer = X Take Bonus = T Blue Shots = B Yellow Shots = Y Red Shots = R £5 = 7, £10 = 8 £20 = 9 & £1's = 0 Enjoy and Happy Gaming!!!! That was my 150th Fruit-emu/Mecca release thanks to everyone that have helped in the past and to all those that have given me the resources past, present and future thanks to wizard for all emulator versions, here's to the next 50!! re-uploaded due to out of line alpha display oops nowwith comic relief font file used on the ?'s Snakes & Ladders Bfm £70 (Classic).zip ComicRelief font.zip
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  2. Here's yet another photo based dx of Barcrest 's rainbow riches,50p/30p play with a £35 jackpot,this isn't the best looking dx as the photo's weren't that great,some of the red lamps look iffy but couldn't do much more with em,thanks to spa for the roms,wizard for the new mfme,All short cuts as normal then....... T for transfare and super trail,s for stake change and step G for bonus gamble and N to insert £20 note. Barcrest Rainbow Riches Wdx.zip
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  3. Next up is this club machine Hey Big Spender by global set @ £250-30p 86% Thanks goto Mavroz for the treble blue bar scan (still need the other two bars if possible) Spa for the flyer from his googledrive 'thingy me bob!! Shortcuts are- Start = Spacebar Exchange = E Collect = C Holds = 1,2,3,4 Hi = 2, Lo = 3 Cancel = ` Take Spins = S Take Features = F Take = Nudges = N £££'s in = 0 hope everything looks and plays ok!!! Enjoy and Happy Gaming!!! Hey Big Spender £250 Dx.zip
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  4. Here's another crips clear layout this time it's an italian job 4 clone,left it at £35 instead of £70 so it plays a nicer game,thanks to player once again for the clear prints and to wizard for the new mfme. USE MFME V 19.8 AND ABOVE ONLY. Mazooma Popeye Uhd Wdx.zip
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  5. the layouts now complete using compost corners as a guide for lamping positions but what i'm really after is the correct lamp order or numbers for the machine itself, does anybody have a diagram/layout of the lamps in a manual or something as composts layout uses several of the same lamps for different area's including the belly glass lamps used alteredemu's 777heaven layout for coin effects etc
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  6. also in the devon topic coming soon, very soon!!
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  8. Hello folks , if anyone wants to play engineer or amusement arcade operator whilst your off here is a scan of a Card You might find amusing and fun to use enjoy
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  10. Here it is done,all locks fitted,cleaned and reel 3 fault sorted.Just stripped the solenoid mech,cleaned it all and re assembled and just gave it a slight bit more spring tension.vid coming soon.Pays out correctly and bank feature works
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  11. Reel drivers usually always have ramp tables, one for accelerating and one for decelerating. This is how you get the really fast spins like the machines have without over stepping i made a custom reel driver years ago using a fpga You could spin/step/shake the reels all controlled via spi interface. The fpga also took care of all the lamps/leds/displays etc... I still have all the fpga code if you want it. But its all written in verilog / needs to run on a fpga. Regards Russell
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  12. Has taken a long time to come this far !! This basic idea came about in 2007 when I came across an IC called a UCN5818AF. Its mentioned in robert penfolds PC INTERFACING PROJECTS book from the 90s. At the time I was using a Parallel port of a 486 laptop to control a set of MPU4 blackjack reels. It worked , sort of , but I was utilizing ULN2003s which were under rated for the current load of the motors and they heated up over time- eventually my poor breadboard melted !! Then I tried again with MPS reels , 24v power and a cheater circuit someone posted online to drive a 4 coil motor using only 2 inputs and a bunch of resistors and diodes to control the coils. Um it didnt work, I blew up the circuit, and the parallel port on the laptop. And then I moved house , and I think the breadboard , and the bits on it got thrown out. And then I had a kid so less time for experimenting anyway..... But wind the clock forward 11 years and now I have a little more time and a lot more know how and tools and test gear.. So I can experiment a bit more. I have a system80 machine tucked away which I can make use of for testing some stuff , but I also have this wonderful thing called dark basic , and PIC and AVR programmers so can DO a lot more with my programming and electronics skill. Thats all well and good but I was still intending to use the printer port .. And then I bought a velleman USB kit. And that sort of changed the game plan - it totally moved the goal posts because they provide a manual with the driver DLL and it was relatively easy to write a program to use the software in the DLL. Before you know it I had an updated version of my alpha display driver, here it is below -- Not very interesting by itself I know - its just an alpha display - I did a version for the Bellfruit BD4 display driver as well, but Im not cluttering the post up. But it got me thinking - It took mabye 4 hours to work out how to control the display using the velleman kit. (Theres other kits out there btw , but I like the velleman because its still using thru hole stuff. ) So , thinks me, what else can I drive using this little board. It only takes 3 wires to control the alpha display . Well 4, you need to provide a reference ground so that the unit under control is sharing the same supply ground as the unit providing the control - if you don't things go a little weird. Now, when I thought about it, It only took 3 lines on the parallel port to control that UCN5818 , and it provides 32 output lines from a single serial in. An idea was brewing! A sticking point back in 2007 was that I had no way to read the opto sensors. So I had to zero out the reels by hand before I ran the program . Not very good for a fully packaged machine lol. But now, with this USB board I had a set of protected inputs as well as 8 output channels. I just had to find a set of reels with 5v opto boards built in.. I had a set of BIG7 reels laying about , they had 5v opto boards , but those were 24v stepper motors. And I was NOT gonna even try and use 24v motors again with my ideas. A good friend tho provided a set of maygay motors , which are 12v but designed for the same starpoint reel assembly - the project was on! Just one note, if you ever do this for yourself the maygay motors have a pinout which is the exact reverse of the electrocoin ones. So you have to plug the motors in upside down on the plugs on the top of the opto board. I will show you at some point. It turned out opto detection with the USB board was actually pretty easy - just provide the optos 5v and ground, connect the USB board with the same ground line (for the reference ground ) and then the opto outputs give a LO signal every time a tab blocks the sensor and the on board LED comes on. To actually drive the motors, I had to work out a program to use the 5818 to drive the reels. What I came up with was actually something very similar to my 2007 design. Except done on stripboard , and with ULN2083As which can handle the current. I used heavy wire across the top of the stripboard to divert 5,12v and 0v to where I needed them and kynar wire to direct the outputs of the 5818 to 4 inputs each of the driver ICs. I actually doubled up each driver input to spread the current load further- and it , so far as I can see , works a treat! Biggest headache was getting the reels to stop where I wanted them to.... Detecting a tab is easy, but writing the program so it stops exactly on the tab and then moves a precise number of steps is hard ! But what Ive done works. It kinda uses the same principle as SRU - it adds to 3 counters and then counts round the same number of steps on each reel till they are in the right position. Sound is provided by samples in .wav or mp3 format. As you can see from the video it looks reasonable in operation. Its not playable yet , but I am still working on the program to break up just the straight demo routine and split it into attract , gameplay , gamble and nudge subroutines. Thats for another time tho, My head still hurts from sorting out how to set the reels to zero at power up and then run to position afterward!! So at the minute, I am not gonna do any more with the basic program - I am going to port it out to a shuttle PC I have, as DB makes an application when you compile the program . So long as I include any DLLs and sound files it needs in the same folder when I move it over I should be fine. There is an ATOM motherboard on ebay atm for just a few pounds so I could use that also , with a compact flash card - I have a cf to IDE board sitting in a cupboard and theres a 8GB card floating about too- so theres options out there ! What I am going to do next is focus on coin control - Im not even going to try with serial or cctalk - thats out my depth - But, I am going to use a cashflow or SR5 in parallel mode . The thing about these mechs is they work are just coin operated switches - you have a coin common line , which is one side of the switch , and then a set of coin output lines - when a coin passes through internal transistors simply connect the coin common to a coin output. Now typically coin common sits at 12v - it makes it easier to wire the loom . But in electrocoin machines they have that common line tied to ground - and the outputs pull the switch lines on the MPU to ground instead of passing 12v down to the MPU via zeners to result in a 5v input signal. So I got to thinking , what if I connect coin common to one side of a keyboard line , and a coin output to the other??? I have a coin mech upstairs thats got a bad seperator but it does accept coins . It got killed when someone updated it to new £1s , as you do! So I am gonna play with that for a bit , and see what I can come up with. So thats it atm- Its actually a bit of a red neck updating this thread after soooooooo many years ! But I never ever gave up on the project , its just life gets in the way, and so it should - life and family always come first , only when you can JUSTIFY taking time for yourself do these things progress. To be continued , even if it does take another 11 years!! Hey it took Guns and Roses 12 years for their current album lol.
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  13. Something for the Bank Hols Here is the Awp of the clubber i did a year or so ago "Cannonball Run" by Global £25/30p Another first for Mfme some lamps within this machine use FIVE coloured lamps per barrel Thanks goto Tommy C for changing the various decals on the £15 flyer i had of which he did an excellent job as per usual, Spa for images of his machine for the button, eight feature step sections Wizard for Mfme6.1+ which this was made on and is available via the web site listed on the notes. Due to the flyer used the layouts not the best quality and should be remade if better resources arise!! Shortcuts are also listed within the notes Enjoy and Happy Gaming!! Cannonball Run £25 Dx.zip
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  14. Can't you work them out? There's only a few.
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