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Showing content with the highest reputation on 07/20/20 in all areas

  1. Bingo! We have a winner..... ta bud
    2 points
  2. Found this pic in your rest thread Ron, this will help
    2 points
  3. Hi Guys I am happy to release my first ever MPU2 layout called Hi-lights. A fantastic game back in 1981! Thanks to the following people on this site for making it possible for me to recreate for MFME v19: Pete W for providing the roms and sending me some old pics. Launton for providing the fruit symbols. Line Up Chris for hosting the video which helped me work out the reel order. Richy1976 for putting together the authentic coin sounds. And of course Wizard for MFME!! SHORTCUTS 10p in (9) 10 Token in (0) 50p in (8) Left Start/Collect (Shift) (Num 7) Nudge 1 UP (Q) (Num Del) Nudge 2 UP (W) (Num 5) Nudge 3 UP (E) (Backspace) Hold 1 (1) (Num 1) Hold 2 (2) (Num 2) Hold 3 (1) (Num 3) Cancel (C) (Num 7) Nudge 1 Down (A) (Num Nudge 2 Down (S) (Num 6) Nudge 3 Down (D) (Num *) Right Start/Gamble (space) (enter) Volume +/- Download: (Requires MFME v19) </Frig> Hi-Lights V1.1.zip
    1 point
  4. Hi folks,here's my photo based dx of another classic jpm game of the 90's set on 20p play with a token jackpot,Only had two pics to work from and had to do alot of flash removal and editing plus redraw the barcode features,turned out okish in the end,massive thanks to -Crest- for providing the images and also for the reel photo's,very much appreciated and to wizard for the new mfme. All shortcuts are the normal then the first letter of the pocket names for your feature trail. USE MFME V 19.8 AND ABOVE ONLY. Jpm Give Us A Break Wdx.zip
    1 point
  5. Heres 'Projects - Jumping Jacks' A very straight forward game that can be somewhat tedious and dare I say boring. It is very similar to the earlier 'Jokers Wild' incorporating the 'Jumping Jacks' symbol as the 'WILD' symbol. Short and sweet credits.... Bugs and Trouty for bringing us the classic. I'm sure they will concur with me that theres some very strange lamping order in the attract. I've overcome this somewhat to make the attract more authentic (or rather less noticable that something wasn't quite right with the £1 symbol decal and £1 prize decal), by changing the lamps slightly on the top glass. Spa for passing me the photos that I used to make this and giving me the opportunity to DX this game. TTX for the photo's. They were spot on my friend. Everything needed to make this DX. I hope you 2 guys don't mind a mention on the layout yourselves for your part. The silent part of FME. The resource gathering. And of course Chris Wren for the emulator that gives us all so much joy. Enjoy Tony. JJacksDX.zip
    1 point
  6. Hi Guys I finally finished off Spot Light this morning, so it is now ready for everyone to enjoy using MFMEv19.4. A big thanks to the following people on this site, for the resources they provided. Launton for roms, and base reel symbols. Pete W for uploading the Spot Light picture to the gallery. And Richy100 for the additional, very interesting flyer that I put in the download folder. Additional thanks go to Richy1976(fruit-emu.com) for coin sounds. And finally a huge thanks goes to Wizard, for testing, additional technical help, and of course for providing MFME to all of us, and all his continuous support:)) Short cuts are in the Read Me file. Download: Spot Light v1.zip Have fun guys! </Frig>
    1 point
  7. Funny isn’t it!!! Your repairing a tone arm for a jukebox and so am I!! Anyone spot the botch job of a hacksaw blade used as a flat spring! Got to give it to whoever did that a hacksaw blade is a lot cheaper than buying the proper spring!!
    1 point
  8. Yip, have ordered one of the filters as well, as you say it costs next to nothing for that little piece of mind.
    1 point
  9. Thanks Ron, the leather was still fairly moist and flexible to be honest, got them soaking now in a spray can lid, I'm chomping at the bit to get them back together before I forget how it all goes lol, already doubting myself about the spring,circlip and washers on the right side! I remember when I undone the circlip and pulled the right side off the spring pinged away! Thanks Ronnie
    1 point
  10. Your a star, have them ordered as well, as you say, might do both for that little bit of extra protection.
    1 point
  11. Hey Bricey Yep here are the links to two sites I got mine from in the end. You can see which ones are which, the TDK (larger block on its own) which I ordered back in April won't be here until September which is ridiculous, but the only option I could find. https://uk.farnell.com/epcos/b32922c3333m000/cap-0-033-f-20-pp/dp/1609507?CMP=i-ddd7-00001003 https://uk.farnell.com/epcos/b32021a3472m189/cap-4700pf-20-pp/dp/2525310?CMP=i-ddd7-00001003 https://www.mouser.co.uk/ProductDetail/epcos-tdk/b32923h3224m/?qs=h3gCGfbMscVIZnFS1nBpXg==&countrycode=GB¤cycode=GBP I ended up just soldering the 3 in out of the 4 needed and will solder the remaining one when it arrives, the psu works fine with the 3 in 🙂👍
    1 point
  12. After time you get used to the sound of good wipers running over studs but rattling grinding or squeaking sounds is a sign of all is not well... The good point on JPM electro's are that their payslides are 50vac unlike BF and a couple of other machines running on mains 240vac so the chances of payslides burning out is much reduced. Still, always check the payout relays on any electro for burning pin contacts, looking further at the buzzing could be the slide just needing a clean or just replace the coil.
    1 point
  13. I miss my fringe and younger minge.
    1 point
  14. Ah just a tad too late! Glad it's done anyway, nice one Tommy C
    1 point
  15. With thanks to Chris edit: corrected reel lamp numbers. added £1 in shortcut The Simpsons 1080p WDX By Ross.zip
    1 point
  16. I am pleased to bring you the latest DX from Image Dynamics. This time of the mpu3 machine Odds On. ID Wishes to thank Fruitsim and Wizard without whom this machine wouldn't have been emulated or DX'ed. Available from the MPU3 Section of the Downloads at the MPU Mecca Enjoy Instructions Odds on, how does it work then? Well, you will notice that the reels have colored horse heads with numbers on them.. See that? ok cool, now.. here's how it works. When you drop 3 like horse symbols in you will be taken to the topglass where the feature takes place. Once there the reels will begin to spin and you must stop the lines of heads with numbers on to move the horse of that color so many steps on the top feaure. You will note that the colored trails end over the top of the alpha, and during the feature the alpha will display 3 cash awards. The idea is to stop the horse heads with the numbers on at the right time to boost the most valuable horse to the win line first. Of course, if this is not possible to do because of the way the heads/numbers are falling then simply stop enough so that one of the horses wins. When the feature begins the most valuable horse's trail will light fully to instruct you that it is that color you want to aim for. Hope that explains it a little better
    1 point
  17. I've attached it to this post, I'm sure no one will mind lol. oo3.1x.zip
    1 point
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