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Showing content with the highest reputation on 03/05/22 in all areas

  1. Great write up again Frank and thanks for taking the time to put fingers to keypad!must have been exciting times and going to the beeb back in the 80s must have been both a nervous experience and exciting .dlt was a complete cock and it certainly shows here how full of himself he was .never liked him or Steve Wright..anyway as what Alan road runner mentioned at the end there about the declining creativity of the games after 86/87 time would be nice to hear about as well .
    3 points
  2. Hi I have dumped the roms in my lucky chip machine. also attached find the Hal versions. can someone confirm if these are working, or has a working set for me. My board does not want to start with these rom sets. but the board starts with roms of a cash countdown. So the gamecard and board must be good? right? thanks jpm lucky chip.rar Speelhal.rar
    1 point
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  4. Fantastic insight into the final stages of GUAB development. Meeting DTL(even though he seemed to originally come across as a complete bell end)must have been surreal back in the 80s as the Radio 1 DJ's where as well knows as the artists(I bet most on here would remember 'our tune' at 10.55am on the Simon Bates show as whole building sites used to go quiet for 15 minutes. Anyway back to GUAB. The hardware in this machine was basically a computer with the architecture very similar to the Atari ST or AMIGA(- custom IC's) and was a decent bit of kit for its time(for me one of JPMs best developments). As we've said before this 85-86 is where JPM enjoyed its last great year as after that they seemed to lose creativity by just rehashing old SRU and System 80 games on the MPS hardware instead of creating new and intresting games as they had always done so up to this point. Frank could you give us an insight into my last point on the decline at the 86-87 point ( i.e. people leaving or the owners just out of ideas/lost interest and ready to cash out etc.). Keep those stories flowing frank.
    1 point
  5. Nearly done with JPM now, not much left but the tears.. 1985-6 - Give us a Break and it’s successors JPM finally got the approval from the Gaming board of Great Britain to create a true SWP machine or to give it its full name, Skill with Prizes. The main criteria for this success was that at the onset of any game the maximum prize displayed must always be accessible given maximum skill being applied by the player! (Gaming Board) Questions answered correctly in turn therefore provided progress through an award structure towards the goal of the prize that was offered at the onset. On the earlier machines like Treasure Trail this maximum prize was altered randomly according to the machine’s current pay-out percentage. The higher the pay-out percentage the more often a lower prize would be offered and the time allowed to answer the question would also diminish. It became obvious that this was a distraction as the occurrence of lower prizes more frequently displayed indicated the machines “mean streak” so we turned to another route. In the case of Give us a Break we played with the idea of keeping a tally on the players performance within any given credit period, i.e. the same player or players. For the life of me I can’t remember if we instituted this (honestly 😉 ). What we did do was where the player was proving to be continuously successful at Sport, we would reduce the chance of a sport question being chosen later in the game. Similarly where the percentage was high we made sure that we used questions that had not been offered as frequently as others. We even tried grading questions for difficulty but this proved to be so totally subjective and ineffective that we gave up on the idea. The changing of question topic however worked really well and of course we could change question sets regularly, and simply thanks to the disc. We often tested the product locally and as product manager and part of Marketing, I was asked to go and observe the new breed of players as they approached the machine and see what difficulties that they encountered and perhaps interview them afterwards to see how they found the experience. To our huge satisfaction we found that without exception those people that played it were on the whole, not the usual gaming machine players and that they were loving the experience. The GUAB product was at prototype stage and we had to take the machine off to London to the BBC studios of Radio 1 to get their final approval, this was of course after all the discussion and the legal heads of agreement had been completed prior to the final preparation of this prototype. And so one afternoon I arrived somewhat excitedly outside the Radio 1 studios in Great Portland Street and parked the rather overheated, white Cavalier Estate on the pavement while I unloaded the machine. This was all under the watchful eye of an unusually forgiving Traffic Warden who was extremely lenient after he saw the machine and we had a quick chat. He kindly gave me enough time to drop the machine just inside the building before I had to move the car elsewhere. Alan Parker was there in reception and took charge of the machine so I just found a car park and rushed back in time to see Alan and Peter Cox (Project Marketing consultant) disappear into a lift, but not without me I thought as I rammed my already battered, black, leather pilot case into the closing doors. Emerging from the lift to the offices of the controller of Radio 1 at the time, one Dereck Chinnery as I remember, we walked slap bang into Steve Wright who looked at the machine with some distaste. At the time I only had an inkling of the ‘feeling’ between the other DJ’s and Dave Lee Travis but we were soon to learn more of it The idea behind the trip was to install the machine within the hallowed halls of the BBC canteen (yes that very infamous place) and set it on free play so we could get some idea of the response to it from the company that was going to be associated with it. Now it is important that you read and appreciate the words ‘company’ at this point as a turn of events that we thought might happen made it fortuitous that we had already exchanged proposed agreements on the deal with the BBC’s legal department. In any case we all waited within Dereck’s office for the arrival of Dave Lee Travis. The machine was powered up and working and after a suitable period of time (obviously DLT was fashionably late) he walked in trailing a cloud of evil smelling pipe tobacco fumes behind him and propelling his huge Ego quite a way ahead of him. I am never one to bow, chastened, at a celebrity or the rich and famous, so looking for an entertaining way to meet him I said:- “Hello, I know the face but I can’t put a name to it”. The silent noise that followed was Alan Parker’s hopes being dashed and Peter Cox’s wishes crashing to the floor. “You can call me Sir” he said “and I will call you pratt.” Not a good start, to the meeting I will admit. He went up to the machine and pressed the button and played it and such was the simplicity of the prepared questions, the game and the excellent GUI, even he managed to play quite a way through before he answered a question incorrectly. “Where’s the Quack Quack Oops?” he said. Now for those of you that have never heard the show there was a pre recorded duck ‘quacking’ that followed every wrong answer and that was allied to a deep “Ooops” and together they were an identifiable audible part of the show. “Sorry but we don’t have the capability to do that at this stage” I said although I never truly realised the significance of his question until later. After a few minutes of play and satisfied with the representation he asked about the release schedule and we explained that given the test results our belief was that we would be taking the machine to the ATE in London. DLT asked for our cards and left soon after, leaving us to arrange the move to the BBC Canteen and, yes, I have had a cup of tea in the BBC Canteen and it wasn't that bad! We set up the machine and left that afternoon. The test results proved really promising so the machine was subjected to the final production engineering process. We began developing the marketing materials and, due to the agreement with the BBC, the machine and the brochures carried the description “DLT’s Radio 1 quiz Give us a Break” Prior to the exhibition I was working quietly in the office with the usual day to day project management stuff when my phone rang and the receptionist said “Frank I have someone on the phone, says he is an agent associated with the BBC and he wishes to speak to you, a Mr (can’t remember) from London, will you take it?” From memory .. “Yes of course” I replied and with that a larger than life voice projected from the handset and this is what I recall was the gist of the conversation although perhaps not verbatim . “Fraaaank how are you my dear boy, I trust you are keeping well?” Did I know this guy I thought? “I have been to the BBC canteen this morning at Dave’s request (DLT?) and saw the machine, have to say at the outset, what a great job you made of it, you are the Project Manager? Top class” he went on to say. “DLT’s name is not significant enough and it is called Radio 1’s quiz? Flustered I thought that’s strange I know I had been back up to change the glass to the latest release and make sure the Beeb’s licensing department were happy with it. “I beg to differ” I said “I fitted that artwork myself after checking the design of the logo with the BBC as they were very specific on colour and size etc, you know what these corporates are like?” “Oh dear boy yes” he said “but never mind about the BBC at this point in time, in fact sod the BBC Ha ha. My client, Mr Dave Lee Travis’ name is not that well displayed……” “Oh but it is” I interrupted, “in the help screens, it is displayed quite clearly that ‘this machine is based on the BBC’s popular game show, introduced by DLT’ and of course we have licensed it, and we fully intend to pay our royalties………….. to the BBC.” In a much slower and lower tone he went on "Are you actually trying to be funny?” “Because dear boy, if you are not you are certainly looking for an altercation and believe me you don’t want to tangle with me.” I replied “I apologise but I don’t have time for this conversation which in fact is pointless, I suggest you speak to the licensing department of the BBC, do you need the number….” And of course I couldn’t resist the retort “Dear boy?” Click… And that was my first experience with a London agent although in later life I have met Simon Cowell, but that as they say is another story! A few weeks later and the receptionist introduced a call with “Frank I have one of your crazy friends on the phone reckons he’s DLT” “Hmm” I said, “it could be him!” “Your joking” she squealed. I heard “putting you through Mr Travis” and again, forgive me but this is the gist of the conversation that transpired. “Frank” the recognisable voice of the hairy cornflake (DLT’s nickname) “how are you?” “Fine thank you… (meaningful pause)….. Sir” “Please, it’s Dave" he had obviously forgotten. “I have been speaking to (Agent) and he tells me that the BBC really think they have the deal sewn up with you, but I will leave that to him. For now, I know you have an exhibition coming up in London and I want to ask you about it, do you think the press will be there?” “Well, Sir” I continued “the BBC are making a big thing about it and I am being interviewed for ‘The Arts show’ for some reason, they are interested in the crossover from Radio show to Entertainment in gaming!” “Exactly my point” he went on, excited by now at the prospect. “If we can arrange for me to be there it will be to both our benefits.” “Well” I said “you will obviously be welcome on our stand and I think I have a time and a date when the TV crew are turning up if you want?” Silence. “Ok, now I know you are trying to be a (insert an expletive) ” he said “my appearance fee will be £ x,000 (can’t remember but it was at least 3 zeros). “Sorry I haven’t been clearer” I said “but we don’t need you to be there, your radio show every Saturday is doing a great job advertising our product already?” I can’t remember now how the conversation actually ended, but I do remember it was he that put the phone down and he completely avoided me when he turned up for a camera shoot, well he had to didn’t he? And so back to the testing. To convey a humorous episode we came across during testing I need to describe the screen on which the player was presented the questions and answers. The question was printed and beneath it were four answers, a pair of answers in a column to the left and pair in a column to the right i.e... Question is printed here? [A] first answer second answer [C] third answer fourth answer [D] The [ ] denotes the position of the button to be pressed. The question is printed out and the answers are then displayed, and then the timer is started. One early evening during one of the product appreciation sessions in a local pub called the Malster’s arms in Llandaff village, a rowdy bunch of Rugby shirted Scotsmen, some of which kilted for gods sake, were playing the machine. Perhaps they were not best prepared for the mental agility, due to the amount of Alcohol they had consumed and I guess Wales had beaten them so no doubt they were drowning their sorrows as well, due to their countries performance at the rugby earlier that day. 😉 🤣 Nevertheless, loud, humorous and I have to say somewhat surprising progress was being made due as much to luck, as the number of combined brains that were being put to the task. With one person acting as the player or single handed button pusher (the other wrapped around a dripping pint of Brains Dark) the others became the loud but smiling Celtic font of all knowledge. The ear splitting consequence of every question conquered by those beer swilling Celts (careful) was a deafening cheer and a great raising of glasses. More and more people in the overcrowded bar were becoming interested in the game, as much as those larger than life players, much to my pleasure and great relief. The £10 goal was eventually in sight and was but a single button press away when, much to every one’s amazement, the following simple question was displayed to a hushed and expectant audience. Which of these is a vowel? [A] X M [C] F A [C] Obviously a great cheer of “A” went up and gleefully watching the seconds ticking away on the timer, the elected button presser, as directed, slowly and deliberately pressed button [A], which of course is the wrong answer as the correct answer was aligned with the button [C]. Without exception everyone broke into huge fits of laughter. From that singular moment I knew we had a winning product on our hands and recognised the huge difference between the player, the mode of play of this equipment and the traditional gaming machine.
    1 point
  6. And the mighty Rock On Such a brilliant day. Don't forget chaps your invite to ours.
    1 point
  7. Played JPM Lootshoot. Expect some jackpot tunes😂 Happy birthday to me😂😂😂
    1 point
  8. They day didn't go by without my bad sense of humour though. I spotted this shop and chuckled, I wonder if they sell 'raps'😂😂😂 What a fantastic day though.
    1 point
  9. Meanwhile,back at Robs we had a Bank Raid lol
    1 point
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