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Showing content with the highest reputation on 03/26/22 in all areas

  1. I vaguely remember creating a redemption version, I think it might well have been Crystal Maze variant. I had to write the ticket dispenser driver, very crude! So that may well have been it. Such a long time ago. It was mainly written in FORTH which was Barcrest implementation of it. I used some 68k assembler for the gold and silver tickets in the end dome. I adapted that code for the Lordy Lordy style game with the failing rocks in Crystal Maze where the man had to run to the left and grab a bag without getting hit. It was also used again in The Mating Game for the end game bedroom scene with hearts / arrows. I got some mileage out of that! I don’t miss writing in FORTH. Also, we used to download the program files through a compiler into the program card which took around 20 mins a time. I think I was running around 19200 baud when transferring to the target machine. Blowing EPROMS was another pet hate. Being asked at 5pm can you blow some EPROMs for demo in the morning. It took hours! The you would power the machine on and it would list all the PROMs it’s found, only to throw a tag not found error, which meant you had left something out of the code. Yeah, blow some more EPROMs after finding out what it was! No fun. However, looking back, I really enjoyed it, simpler times! Everyone used to take turns playing the games ensuring we could just achieve a Crystal in the time, most were terrible at it, i and my colleagues were experts and used to laugh! Long time ago, but good times!
    3 points
  2. The next project - no idea when I will get round to this one but we'll start with the guts and the MPU3 🙂 How could I say no (cheers Lee)!!
    2 points
  3. Thats todays work done lol Sides are in lovely condition - it really does have to wait for another day now ...... I will report back once it eventually progresses
    2 points
  4. Good luck with this one mart and well worth seeing this old girl looking smart again .have you got a bottom door for it ?I like the slightly different matrix sounds on this although like most of the other mpu3 clubbers barcrest could have made more of the game .look forward to seeing the progress
    1 point
  5. Love the top glass on this machine 👌🏻 look forward to seeing it come to life mate 🙌🏻🚀
    1 point
  6. I worked at Barcrest for many years programming mainly SWP’s, early ones - but the best, Crystal Maze - also AWP and Club machines, which I didn’t enjoy, too much risk paying out such a high jackpot. Lotta Luck was an interesting game, it was pretty much designed on the back of a fag packet and was just left to crack on with it, quite a lot of freedom! After that, I formed Extreme Gaming, then Cool. I agree with the original poster, the work that has been done to emulate all the old platforms, I’m just blown away with it all. I’ve pretty much worked on all of them, MPU4, MPU5, MPU6, S4, S5, S6, Epoch, Eclipse and Barcrest MPU4 video. I enjoyed the early days of Barcrest, at great small team with so much room for creativity. The best bit was spending two days colouring in a card board template that overlayed a jig we used to develop games, so we could see which bulbs were part of what section. Stay well, stay safe.
    1 point
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