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Showing content with the highest reputation on 05/08/22 in all areas

  1. just buy a cheap program card of ebay stick it in it should clear the ram then just put your card back in
    1 point
  2. I took a look at the other layouts for this a couple of weeks ago and noted none had a real disc in them. Anyways I dxed it, not really a big fan of this kind of machine but I fancied a change, it's been over a year since I dxed an impact machine.. Thanks to Trouty for his classic (the jpemu one I converted) and Bugs for technical assistance with the disc and so on Disc doesnt look the best, I had to make it small to stop it from overlapping lamps on the art.. but it's ok, best played at 1280 spot on I would say unless you want it to be to small (at 1600 with the layout left at native size it gets a bit uncomfy on the eyes). Disc doesnt look the greatest, was all I had tho. Enjoy PowerSpinDX1280.zip
    1 point
  3. Ooook.. I dxed this using photos from TTX.. now he said in one of his emails that the classic was wrong with some lamp numbers, Im not sure what he meant by this as he hasnt replied... but for now the DX works as closely as I can get it without seeing the real machine. I'm releasing this now on the premise that should TTX point out what this needs to make it completely correct I will then fix it and reupload it.. if you were happy with the classic then the DX is just a visual extension of that. So here it is, notes in post 2 as I have a pic.. Thanks to TTX and Moco, and the testers who did a damn fine job Oh, 2 versions.. both roms are in here with one layout and 2 gams, the TOK roms are Tristan's ones, the others are the normal.. Id change the shortcuts also as cancel is Z due to the USA ` not working in England. to do that load it into mfme2, change em then save it and reload into 3.2 Please note this layout is now completely different to the original release. Fixes include : Genuine reel symbols, genuine 7's on top matrix, correct lamp numbers and other fixes FIVELINERDXTTXandPANDY.zip
    1 point
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