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Showing content with the highest reputation on 11/02/23 in all areas

  1. 3D printed parts to share Here is a copy of my lamp mask design that comes in for parts to be printed on a standard size 3D printer and glued together. It's designed to be printed upside down with the holes for the lamps flat on the bed of the printer. On the top and bottom sections drill the print on the angled sides to put the lamps where you want. I also include the bracket for the credit display and also the bracket for the upper florescent tubes. In both cases, drill the print and screw to the cabinet with self tapping screws. These brackets are designed to work with my glass design but should work well with the stock Line Up glass. Line Up - Tube and Credit Brackets.zip Line Up - Lamp Mask 3D Print.zip
    3 points
  2. Found that the surge protection diode on the PSU was shorting out, replaced it with a 1.5KE24A diode. Re assembled the PSU and connected the molex block and installed in the machine. Powered on and the font lamps illuminated. Checked the power to the front connectors and all is as expected. The coin mech solenoids were not energised so I removed the roll down coin mech adjuster and fed 10p coins straight in to the acceptor. The machine recognised the credit and incremented the credit display by 2 for each 10p, the start button illuminated. Next step is to look at the boards and and see if I can get the machine in to test mode. Heres some pics:
    3 points
  3. Also to those that want Chloe's Classix it is here on our site; https://www.freedomfruits.net/showthread.php?tid=412 There is also a happy file for it there too to those that have joined. Hope you all had a great Halloween. Hawaiian. P.s. with thanks to Dave (Mr P junior) for the final piece of the puzzle.
    2 points
  4. Sound available via here I’ll updated layout tomorrow https://www.desertislandfruits.com/forum/index.php?/topic/15822-sound-roms-trick-or-treat/
    2 points
  5. Not a issue, can you ping us your address details please,
    1 point
  6. This is a great thread. Much of the clever stuff is beyond me but it's great to see the knowledge sharing that this forum is so good at. Well done to all you experts doing yourself and the Mecca proud.
    1 point
  7. that johnparker is a clever chap ..... you can find him on here i think and on youtube https://www.youtube.com/@johnparker007
    1 point
  8. A lot of this is trial and error, but it shows that it's possible to find settings to change attributes of the game, just takes a while to hunt them down. The speed changes on the hold sequence and the roulette wheel. Same principle as the credit change to 10, Load Accumulator A (LDA) with a value of #$96 and it will decrement (DECA) every scan until the value becomes 0 (Branch if Not Equal to 0 will loop on its self to address 7908), then it will move to the next line. So if we make the value smaller to 45, the pause will be less time, then bigger to FF it will take longer. So to change the value for FF search for the HEX string of 37 36 86 96 then change to 37 36 86 FF Save and reload in the emulator.
    1 point
  9. First step forward... Just had a quick look at the assembly code and had a look for the 50p coin credit recognition. I looked for where the A & B accumulators were being loaded for the number 5. There were 6 instances so I changed them all to another number which changed the credits recognised. I then back tracked back one by one to find the right address. The code is: The instruction is at address: 6281 LDB #$05 which translates to C6 05 in HEX. Load Accumulator B with the HEX value of 05. If the HEX string in changed form 05 to and hex number up to FF that number of credits are recognised. 0A in Hex is 10. I searched in the HEX editor for the string 26 F7 C6 05 I changed it to 26 F7 C6 0A then saved and reloaded the rom in to the emulator This now recognises 10 credits for a 50p.
    1 point
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